Star Wars: Edge of the Empire

Return to Aduba III

The two Rodians discovered in the escape pod, one male and one female, thanked Kess and the crew of the Krayt Fang for rescuing them. The male, Godon Netakka, claimed to have been captured by the pirates and locked in the pod. The other, a female introducing herself as Roo Bee Rey, spoke only in riddles. Her manner was peculiar and cryptic and the crew found her inscrutable. They quickly detected deception from Netakka, however, as he was carrying the mechanical key to several large glitterstim crates. He was also armed with a rare and dangerous disruptor pistol which Kess Dantares confiscated before locking Netakka in the Number Three Hold with Dobah and the Kubaz stowaway. Netakka revealed that he had, to his shame, joined Bandin Dobah’s crew under pressure after having crashed his ship in the asteroid tunnels. The crew also confined Roo Bee Rey to the hold, fearing that she may have gone mad.
A more thorough search of Dobah’s ship, The Vagrant, and the surrounding cavern revealed a few credits, a bottle of Corellian Brandy, and even more glitterstim worth tens of thousands of credits. With both Rycar and MaBeno claiming that they had underworld contacts that would buy the glitterstim, the team pondered their next move and decided to first return to Aduba III to turn in Dobah and collect the bounty, keeping the illicit spice a secret from Lokba the Hutt.
As they left the asteroid, however, they were fired upon from a small refitted Z-TIE fighter stationed on the asteroid’s surface. Captain Dantares attempted diplomacy and made contact with the ship’s pilot, agreeing to take him on board if he would come peacefully. Because his fighter was not outfitted for hyperspace travel he complied. But before he could reach the ship a second ship appearing to be a bounty hunter’s vessel swooped in and destroyed the fighter. Kess contacted the vessel and was told by it’s pilot, who appeared to be a Kubaz, that the Krayt Fang belonged to one Teemo the Hutt and to surrender immediately. Unwilling to do so, the team was forced to destroy the enemy vessel.
The Krayt Fang then proceeded to the arid world of Aduba III and Lokba the Hutt’s base of operations in a run-down former resort complex. The crew was received warmly, though they did notice some strange behavior from some of Lokba’s staff. The protocol droid C3-P9 led them to Lokba’s audience chamber where they turned in Bandin Dobah and the Kubaz. They then confronted Lokba about his neglecting to provide them with sufficient funds to purchase the Krayt Fang but he was evasive and cavalier. Lokba told them he would forgive them for their failure to officially obtain the ship if they would run an errand for him on the tiny mining planet Gavos near Nal Hutta, the capitol of Hutt Space. Lokba said that he had acquired an incredibly lucrative oridium mine on Gavos and needed a team to survey it for him. The crew agreed, and also turned over 10,000 credits worth of glitterstim if Lokba would allow them to take ownership of the Krayt Fang once they had paid the balance they owed to Damon Paris on The Wheel in three week’s time. As evening fell, the crew retired to two separate resort suites to rest and heal their wounds. Kess and Scraw took a room together while Rycar and MaBeno took another.

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The Hunt for Bandin Dobah

Awaking refreshed in Daro Blunt’s hideout after the first evening’s events, the gang and their new astromech companion returned to the Rii Jenks Cantina to meet the pilot of the Krayt Fang, a dinged-up YT-1300 light freighter that they were meant to purchase for Lokba the Hutt. At the cantina they met a human calling himself Damon Paris and his medical droid, C48-40. Though handsome, Paris seemed anxious and shifty and wanted ten times the amount Lokba the Hutt had provided. Sensing something was awry, either on Lokba’s end or on Damon’s, the team grilled the human and got him to confess that he and his crew were in hot water and anxious to sell the freighter. He introduced them to his Wookiee associate and took them to the ship, agreeing to loan the Krayt Fang to Kess Dantares and her team for 10,000 credits and a few guns. They were to meet Damon Paris in three weeks time on The Wheel, a massive space-station in the Mid Rim where they would work out details for paying off the rest of the money they owed.

After inspecting the ship and finding it only mildly damaged, a deal was struck and Paris disappeared with his companions. A thorough search of the Krayt Fang, however, revealed a mysterious Kubaz lurking in the hidden smuggling panels of the freighter’s floor. The Kubaz was subdued by MaBeno Raysinger but would not answer when questioned. Frustrated, the team locked the interloper in the Number Three Hold and proceeded to the Kessel Run, there to root out and apprehend the pirate Bandin Dobah.

Dobah’s hideout was discovered inside a large asteroid not far from the mouth of the Run. Using the passcodes they had discovered in Blunt’s hideout, the team bypassed the security probe orbiting the asteroid and navigated their way through its labyrinth of tunnels. It wasn’t long before they discovered a small one-man spacecraft that had been damaged beyond repair in a small alcove. Scraw was able to learn from the ship’s logs that it had belonged to Godon Netakka, the Rodian bounty hunter who had disappeared searching for Dobah.

After brief encounter with a flock of troublesome mynocks, they discovered another ship in a larger cave of the asteroid. It was a YV-666 Medium Freighter whose generator was being used to create a large pressure curtain protecting the cave. The team landed and inspected the cave chamber, discovering several large crates with intricate locks. Kess, Scraw, and Rycar then proceeded to enter the YV-666 while MaBeno manned the Krayt Fang’s guns in case anything unexpected should happen.

Violence quickly broke out inside the ship despite the team’s attempts at subtlety. A shootout in the ship’s cargo hold and common room ensued as Bandin Dobah and a number of his cronies were alerted to the presence of Kess, Scraw, and Rycar. Sensing trouble, MaBeno quickly made his way into the ship to back the team up. Upon entering, the mysterious Twi’lek bolted his way to the ship’s central computer and locked the doors, leaving Kess Dantares to suffer a critical injury at the hands of a vicious Weequay pirate. In the end, however, the pirates were overwhelmed and either killed or captured. Dobah himself was stunned and bound.

Searching the ship, the crew found a number of crates containing glitterstim, a precious and illegal stimulant mined from the planet Kessel. It wasn’t long however, before a rapping sound was heard from the locked door of one of the escape pods. Guns ready, the team unlocked the door and revealed a confused and anxious Rodian…

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Rendezvous at Formos
"This isn't the first time I've killed..."

Four renegades have made their way to the backwater spaceport of Formos, an arid Outer Rim planet situated near the entrance to the Kessel Run. At the behest of the gangster Lokba the Hutt, a plucky young pilot named Kess Dantares has assembled a team to investigate the whereabouts of the upstart pirate Bandin Dobah. Lokba has sent with her two others: a grim human gun-for-hire named Rycar Ryjerd and the cunning slicer-droid Scraw. A fourth member, a mysterious Twi’lek with an itchy trigger-finger named MaBeno Raysinger, has joined the team as an extra pair of hands.

At the Rii Jenks Cantina, the team made contact with Snoo, an information broker who told them about Dobah’s hidden base and his hierarchy of smuggling cells. They also met the beautiful Rodian Zukata who has been searching for her brother, Godon Netakka, a bounty hunter who went after Bandin Dobah. The team then quickly became embroiled with a gang of smugglers operating out of Formos led by the twin-gunned villain Daro Blunt. They also witnessed the last moments of the droid J9-B8, who begged them to save his friend, the astromech unit R4-W9, from Blunt’s gang. The two machines had been accosted by Daro Blunt and J9-B8 was battered beyond repair.

After a streetfight in which MaBeno was critically injured, the adventurers apprehended Daro Blunt’s lieutenant, Spir, abusing him and forcing him to reveal the location of the gang’s safe house. He did so, and they proceeded to the hideout under cover of night.

Once there, Scraw was able to penetrate the safehouse’s computer system from an outdoor power generator and make contact with the kidnapped droid R4-W9. Through a series of clumsy ruses, the team was able to kill Daro Blunt’s cronies and capture Daro himself. They interrogated Blunt for details about Bandin Dobah’s hidden base on an asteroid in the Kessel Run and the possible change of allegiance of the bounty hunter Godon Netakka. As Kess, Scraw, and Rycar discussed what to do with Blunt, MaBeno pulled out his blaster and killed him, dragging his body into the bathroom of the hideout. The group then drifted into restless sleep…

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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